Melbourne Holocaust Museum

The Village

An interactive installation telling the real stories of seven Jewish children before, during, and after World War II.

A visitor looking at an animation playing through the window of a mini village

Overview

The Melbourne Holocaust Museum commissioned The Village to bring the Holocaust to life through the eyes of real children. The installation takes the form of a physical village streetscape, with projection mapping across the exterior facade and embedded screens inside individual windows, each carrying a portion of a child's story. The brief was to create something emotionally resonant, age-appropriate, and technically precise.

What needed to be built:

  • Interior animations composited for screen-based storytelling within the village windows
  • Exterior projection mapping alignment across the physical facade
  • Visual sequences calibrated for a young primary audience
  • Village streetscape created by a local model-maker

Project goals

Every decision was made in service of seven real children's stories, told with honesty and care.

  • Tell real stories well. Seven genuine personal histories needed to be conveyed with accuracy and emotional sensitivity, particularly for young visitors encountering this subject for the first time.
  • Create two distinct experiences. The exterior projection sequence needed to work as a shared group moment, while the interior screens offered something quieter and personal through individual headphones.
  • Keep children at the centre. The primary audience shaped the visual language, pacing, and tone of every piece of content produced.
  • Honour the weight of the subject. The design needed to be honest about a deeply difficult history without being traumatising, especially for young visitors.
No items found.

Note from Shan

This one genuinely meant a lot to me. I'd worked with the Jewish Museum of Australia before on a project involving animation and augmented reality, so when The Village came along I already had a sense of how much care goes into getting this kind of storytelling right. Being trusted to help bring these children's stories to life on screen was a privilege I didn't take lightly.

All photographs in this case study were taken by me.

My involvement

This project was completed as part of my work with Art Processors. Key collaborators included Sam Doust, Tom Kojrowicz, Kate Chmiel, and the wider Art Processors production team.

  • Interior animation. I composited the animations displayed on the screens embedded inside the village windows. Each screen carried part of a child's story, and the content needed to feel consistent and emotionally considered across multiple display surfaces.
  • Exterior projection mapping. I assisted with alignment for the projection mapping sequence shown across the exterior facade. This sequence runs as a shared group experience before visitors move inside to explore the individual stories through headphones.

The outcome

The interior animations were composited to sit within the physical windows of the village, each carrying part of a child's journey from life before the war through to eventual arrival in Australia. The visual style was built to be age-appropriate without softening the emotional reality of what these children lived through.

The exterior projection mapping plays as a group sequence before visitors transition inside. Headphones are provided for the interior experience, giving each visitor individual volume control and allowing people to move through the stories without disrupting others nearby.

Accessibility and sensitivity

Accessibility

Headphones throughout the interior give visitors direct audio control and ensure the content remains clear in a shared physical environment. Interior screens were installed at multiple heights to accommodate a range of ergonomic needs, and both fixed and portable seating was available throughout the museum, giving visitors the option to move through the installation at their own pace and comfort.

Sensitivity

The installation tells the real stories of real children, and the subject matter required careful handling at every step. The visual language was calibrated to be honest without being traumatising, particularly given the young primary audience. Every story is presented with dignity, not spectacle.

No items found.
**Project Settings > Head Code** — replace everything with: ```html ``` --- **Quote block embed** — paste this into the rich text HTML embed, editing only the 4 marked values: ```html

I wanted to thank you for your amazing work. It's a level of technical wizardry I can never hope to fully understand but I very much appreciate the excellent outcome.

Kate Chmiel Senior Content Developer, Art Processors

The result

The Village is part of The Hidden exhibition at the Melbourne Holocaust Museum, which has been experienced by visitors of all ages, including school groups meeting this history for the first time. The Hidden exhibition was awarded the Social Impact award at the 2023 Australian Museums and Galleries Association (AMaGA) Awards and the Large Project award at the 2023 Victorian Museums and Galleries Awards (VMaGA).

No items found.

Ready to create an experience your visitors won't forget?

Cultural heritage installations carry real responsibility. If you're working on a project where the storytelling has to land, I'd love to help make sure it does.