State Library Victoria

Map-O-Matic

An interactive installation for State Library Victoria's Velvet, Iron, Ashes exhibition, designed to reveal the surprising connections between 50 historical collection items.

Woman using the bright red Map-O-Matic machine in the gallery.

Overview

State Library Victoria is one of Australia's most visited cultural institutions. The Velvet, Iron, Ashes exhibition celebrated Victorian history through 50 collection items that, on the surface, had little in common. The brief was to build an interactive experience that revealed the threads connecting them.

What needed to be built:

  • A custom interactive installation (the Map-O-Matic) for the Victoria Gallery
  • UI, UX, and visual identity for the machine interface
  • Illustrated interpretations of all 50 collection items
  • Printed paper maps for visitors to take away
  • A system and piece of equipment designed to be adapted for future exhibitions

Project goals

The Map-O-Matic needed to do something the exhibition alone couldn't: make the invisible visible.

  • Reveal hidden connections: The 50 objects in Velvet, Iron, Ashes didn't look related. The Map-O-Matic needed to show visitors that everything was linked, if you knew where to look.
  • Add a hands-on dimension: The Victoria Gallery had been closed to the public for decades before its renovation. An interactive experience gave visitors something to do, not just something to see.
  • Build for the long run: The system needed to be designed so it could be reskinned and restocked with new content, making it a reusable asset for future exhibitions.
Illustrated icon of a lady from the Country Women's Association
An illustrated icon of a clock with a glass dome covering it
An illustrated icon of wattle
An illustrated icon of a water tower
An illustrated icon of two hands with sparks flying between them
An illustrated icon of 2 conveyor belts with trays moving along them
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Note from Shan

This was one of my first installations, and it set the bar for how much fun that kind of work can be. Watching Carolyn Fraser curate the exhibition and Anita Gigi bring the gallery to life was genuinely inspiring. I got real room to play with the visual language, and the result is one of the most joyful things I've made.

My involvement

I worked on this project as part of my time with Sandpit. Key collaborators were Anita Gigi Design as Exhibition Designer, and Onset Arts who manufactured the Map-O-Matic cabinets.

  • Concepting: I worked with the Sandpit team and Exhibition Designer to shape the visual language and interaction framework for the Map-O-Matic, making sure the experience felt at home within the exhibition.
  • UI and interaction design: I designed the full interface and interaction flow, from selecting two objects through to receiving a personalised tour. I also fed into ergonomic decisions around screen size, height, and knob placement to make the machine physically accessible for visitors of all ages.
  • Illustration: I created illustrated interpretations of all 50 collection items as scout patch-style icons, giving each object its own identity while tying the full set together visually.
  • Print design: I designed the paper maps that the Map-O-Matic printed for visitors to take away, carrying the visual language of the installation into a physical keepsake.
  • Animation and testing: I built the interface animations and assisted with on-site testing and maintenance to make sure the experience held up under real visitor conditions.

The outcome

Working with Sandpit and the broader team, I developed the complete visual world of the Map-O-Matic: interface, interaction design, and a set of 50 illustrated collection item icons. The visual direction leaned into the machine's personality. A little retro, a little wacky, warm enough to draw in visitors of all ages.

The UX guides visitors through a simple two-step interaction: choose two objects, receive a personalised mini tour tracing the connections between them. Physical ergonomics were considered alongside the screen design to make sure the machine worked just as well for a curious eight-year-old as for an adult leaning in to read.

Accessibility

The Map-O-Matic sat in a public gallery visited by a wide range of people, including children, older visitors, and people with varied abilities. Colour contrast across the interface was tested to WCAG AA standards. The scout patch icons were designed to be clear and recognisable at the sizes they appear on screen. Ergonomic decisions around screen height and knob placement were made with physical accessibility in mind, so the installation could be used comfortably without awkward reaching or bending.

The printed paper maps presented an additional consideration. Because the maps were produced on a greyscale thermal printer, colour alone couldn't be used to differentiate areas on the floor plan. Patterns were used instead, giving each section enough visual distinction to be readable without relying on colour at all.

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The result

The Map-O-Matic gave visitors a way to engage with the Velvet, Iron, Ashes collection that went beyond reading labels. The newly reopened Victoria Gallery, which had been closed for decades before its renovation, now regularly draws thousands of visitors. State Library Victoria has since become the third busiest public library in the world, welcoming over 2.1 million visits in a single year.

No items found.

Does your cultural institution need a brand or website that works for everyone?

The Map-O-Matic was built by an incredible team. My contribution was the design and user experience. If you're a gallery, library, or cultural institution looking for branding, website design, or accessibility consulting that does your work justice, let's talk.